I’m a Computer Science student at FAST NUCES and an Unreal Engine developer focused on gameplay systems, C++, and technical implementation.
My work sits primarily around Unreal Engine and C++, with a focus on gameplay programming, systems architecture, AI, animation, and performance-conscious design.
Focus
Unreal Engine Developer
Working on gameplay and multiplayer systems in Unreal Engine.
Areas I’ve worked with include:
- Gameplay systems
- Multiplayer
- Animation Blueprints
- IK
- AI
- Unreal Engine tooling
- Performance investigation
Education
FAST National University of Computer and Emerging Sciences
BS Computer Science · 2027
My computer science background supports the systems I build, especially around algorithms, data structures, software architecture, and systems thinking.
NovaHelm Studios
I’m working through NovaHelm Studios on Stillness Below, an independent psychological horror game.
The project is a good fit for the areas I care about most: atmospheric gameplay, AI-driven encounters, environmental storytelling, and Unreal Engine systems.
Technical Interests
My main technical interests are:
- Unreal Engine
- C++
- Gameplay programming
- Gameplay systems
- AI
- Animation systems
- Performance optimization
- Game architecture