I’m a Computer Science student at FAST NUCES and an Unreal Engine developer focused on gameplay systems, C++, and technical implementation.

My work sits primarily around Unreal Engine and C++, with a focus on gameplay programming, systems architecture, AI, animation, and performance-conscious design.

Focus

Unreal Engine Developer

Working on gameplay and multiplayer systems in Unreal Engine.

Areas I’ve worked with include:

  • Gameplay systems
  • Multiplayer
  • Animation Blueprints
  • IK
  • AI
  • Unreal Engine tooling
  • Performance investigation

Education

FAST National University of Computer and Emerging Sciences

BS Computer Science · 2027

My computer science background supports the systems I build, especially around algorithms, data structures, software architecture, and systems thinking.

NovaHelm Studios

I’m working through NovaHelm Studios on Stillness Below, an independent psychological horror game.

The project is a good fit for the areas I care about most: atmospheric gameplay, AI-driven encounters, environmental storytelling, and Unreal Engine systems.

Technical Interests

My main technical interests are:

  • Unreal Engine
  • C++
  • Gameplay programming
  • Gameplay systems
  • AI
  • Animation systems
  • Performance optimization
  • Game architecture

GitHub · LinkedIn