Gameplay systems. Unreal Engine, C++, AI, performance, and hands-on build notes.

Building gameplay systems that feel alive.

I’m Muhammad Mujtaba, a developer focused on Unreal Engine, C++, gameplay architecture, AI, and performance-minded systems for immersive game experiences.

Featured project

Stillness Below

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Atmospheric horror built around exploration, tension, and systems.

A psychological horror experience set inside an abandoned hospital, designed around environmental storytelling, AI-driven encounters, and systemic gameplay loops.

Gameplay AI Animation Horror Unreal Engine

NovaHelm Studios

An independent game project focused on atmosphere, interaction design, and building a cohesive horror systems layer from the ground up.

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Engineering notes and build logs

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Latest notes

Engineering notes and build logs

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Core focus

Tools, systems, and gameplay ideas that scale.

Gameplay

Systems that feel responsive and intentional.

Designing reusable combat, interaction, and progression systems that stay readable as projects grow.

AI

Behavior-driven encounters and world logic.

Building enemy logic, perception, state machines, and encounter design that support atmosphere and playability.

Performance

Profiling for real-world engine constraints.

Optimizing CPU, memory, animation, and gameplay loops so the systems stay stable under load.

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Development notes, Unreal Engine insights, and project updates.

I share practical game dev notes on systems design, C++, optimization, and the lessons learned while building.

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